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Auto blog
2014 Toyota Corolla shows its new Euro-spec nose [w/poll]
Fri, 07 Jun 2013After tons of teasing, Toyota finally unveiled the all-new 2014 Corolla in the wee hours of the - at least to those of us here in the Midwest. The fresh new face of the US-spec car takes a number of cues from the Camry and Avalon sedans, and in S trim with the large alloy wheels and blacked-out front fascia, we'd even venture this is the most boldly styled North American Corolla to date (faint praise as that may be).
Of course, our friends in other markets will also be getting fully updated versions of the Corolla as well, and here, we're getting our first glimpse at the European-spec car, complete with a very different front fascia that, at least in this trim, seems to take a more conservative design approach. A quick poll of the Autoblog staff shows that we're torn as to whether or not we prefer this European look to our North American-specific car, but at least in the sporty-ish S trim, we think the Americans may have got the better end of the deal.
The Euro-spec Corolla actually shares a lot of its design with its larger platform-mate, the Auris, a car that we don't - and likely won't - get in the States. Inside, the European Corolla looks basically the same as the NA car, and while market-specific engines and specifications haven't been released yet, it's expected that the Corolla will share much of its dirty bits with the European Auris, as well.
Toyota retires robots in favor of humans to improve automaking process
Sat, 12 Apr 2014Mitsuru Kawai is overseeing a return to the old ways at Toyota factories throughout Japan. Having spent 50 years at the Japanese automaker, Kawai remembers when manual skills were prized at the company and "experienced masters used to be called gods, and they could make anything." Company CEO Akio Toyoda personally chose Kawai to develop programs to teach workers metalcraft such as how to forge a crankshaft from scratch, and 100 workstations that formerly housed machines have been set aside for human training.
The idea is that when employees personally understand the fabrication of components, they will understand how to make better machines. Said Kawai, "To be the master of the machine, you have to have the knowledge and the skills to teach the machine." Lessons learned by the newly skilled workers have led to shorter production lines - in one case, 96percent shorter - improved parts production and less scrap.
Taking time to give workers the knowledge to solve problems instead of merely having them "feed parts into a machine and call somebody for help when it breaks down," Kawai's initiative is akin to that of Toyota's Operations Management Consulting Division, where new managers are given a length of time to finish a project but not given any help - they have to learn on their own. It's not a step back from Toyota's quest to build more than ten million cars a year; it's an effort to make sure that this time they don't sacrifice quality while making the effort. Said Kawai, "We need to become more solid and get back to basics."
GT Academy returns, and why Gran Turismo 6 demands a pedal/wheel setup
Fri, 18 Apr 2014The path to become a racing driver is a difficult one. It requires starting early, with karts, and then building up through the years and if you're really, really good (and really, really lucky), a team will notice you and sign you up. Or, you know, you could just become really good at Gran Turismo, and beat out other like-minded fanatics for a seat in the GT Academy.
The racing school, which culls its students from the ranks of Gran Turismo players has already pumped out successful racers, most notably, Lucas Ordoñez, who has a second and third-place finish under his belt at the 24 Hours of Le Mans. With the 2014 GT Academy kicking off April 21 and running through June 16, you could have a chance to be the next Ordoñez.
That won't be easy, though. We recently had a playthrough on GT6 the proper way - with a racing seat, pedals and a steering wheel, complete with column-mounted paddles. (Our setup looked just like the one you see above, though that image is from E3.) In other words, it was as close to driving an actual car as most console games can get.