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Auto blog
BMW unveils 2016 X5 M and X6 M super CUVs
Wed, 29 Oct 2014The second-generation BMW X5 M and X6 M have officially made their arrival for the speed-obsessed, crossover-loving masses that aren't willing to turn to Mercedes-AMG or Land Rover Special Operations.
While the new models retain their 4.4-liter, twin-turbocharged V8s, power has increased from 555 horsepower to 567 ponies. Torque is up more significantly, climbing from 500 pound-feet to 553 pound-feet. The extra twist is slightly less accessible, with peak grunt arriving between 2,200 and 5,000 rpm, rather than the earlier model's 1,500 to 5,650. Still, we'll take the ten percent increase in torque as a net win.
The big powertrain switch sees the old X5/6 M's six-speed automatic replaced with an eight-speed Steptronic transmission from BMW M. This new gearbox feeds power to an xDrive all-wheel-drive system that can variably shuffle up to 100 percent of power to either axle. In conjunction with the force-induced thumper under the hood, this powertrain arrangement allows both M models to hit 60 miles per hour in just four seconds. That's a mightily impressive stat in a 5,000-plus-pound vehicle.
Bangle urges auto design shakeup, says industry not innovating
Fri, 30 Aug 2013Controversial designer Chris Bangle, the man behind the notorious E65 BMW 7-Series "Bangle Butt," has some rather sharp criticism for the current crop of automotive designers in an upcoming full-length interview with Automotive News Europe. The preview, posted on Automotive News, details parts of the interview, with the always vocal Bangle lamenting the state of modern automotive design.
"Even concept cars today simply anticipate the next production model coming down the line. Is this innovation? No. And at the end of the day this is what's preventing car design from moving into a new era." Controversial as Bangle's design philosophy may be, we can't help but think he has a point. His so-called "flame surfacing" at BMW and other stylistic elements had a huge influence on modern automotive design, although as the years have passed, there hasn't been much innovation on the same scale.
Interestingly, Bangle also mentions that he's been courted by a few manufacturers that wanted to install the American as the head of their design teams. He's flatly rejected them, telling ANE, "It's not something you can do part time, you have to do it with all your heart and soul or you're going to get it wrong."
Project CARS vs reality at Laguna Seca shows amazing potential
Mon, 28 Apr 2014Project CARS is aiming to be the next great racing sim. Offering a mix of modern and classic cars on famous tracks, developer Slightly Mad Studios is trying to inject a fresh energy into the genre, and at the moment its game looks ready to take on Forza and Gran Turismo.
The game is still about six months from release, and the graphics already look practically photorealistic. The video below shows side-by-side laps of Laguna Seca in a BMW - real life on the left and the game on the right. It's absolutely astounding. Other than some changes to the sponsorship around the track, they are almost identical.
Of course anyone with quality seat time in a racing sim knows that graphics are just one factor. How the game feels is even more important, and without getting hands on, it's impossible to judge yet. However, consider our interest piqued. Project CARS is scheduled to launch in November on the Sony PlayStation 4, Microsoft Xbox One, Nintendo WiiU, Windows PC and Steam OS. Scroll down to check out the video.